Resource Type: Activity

A short, ready‑to‑use task or game that gives students practice with one or more component skills. These are “take‑and‑bake” resources intended for occasional use rather than repeated implementation.

Est. Prep Time
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Est. Delivery Time
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Students play a game that uses their knowledge of different words to determine if two words are antonyms.
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Students discuss the meanings of sentences that use figurative language.
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During this activity, students brainstorm what they know about a given topic. After engaging with text, they revisit their brainstorm and identify words, ideas, etc. that were used in the text.
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Students will listen to a text and identify the main idea and supporting details
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In this activity students are provided with two stacks of cause/effect cards. Students take turns matching cause and effect sentence cards.
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In this activity, students will practice using expressive language to describe objects as their peers attempt to guess which item they are describing.
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In this activity students will create sentences using a prompt and engage in dialogue about the sentence created. .
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This activity engages students in the practice of forming complete sentences using adjectives to describe how they feel.
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In this activity students examine the meaning of vocabulary words.
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In this activity students work to identify details and facts in an expository text.
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Students use a fiction text to identify story elements and retell a story.
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In this activity students will define vocabulary words and generate examples of the vocabulary word.
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